Betrayal at House on the Hill
Overview:
This is a tile board game where players explore a haunted mansion, uncovering its dark secrets around every corner. Each player (up to six in total) portrays a character with his/her own strengths/weaknesses to help or hinder their odds of survival and sanity.
Game play:
Tile board games are interesting because each game is slightly different. Players begin in the common room of the house and roll dice to move between rooms and floors. For each new room or floor entered, new tiles are added to reveal what room the player discovers. Each room has its own unique haunts along with the ability to draw Equipment cards (weapons, cursed items, etc.), Event cards or Omen cards. Event cards involve just the sort of horrors that one would expect to find in a creepy old house and they often require the player to roll a sanity check to see if they continue their exploration or turn into a babbling mess. Omen cards have different effects, typically less harmful overall compared to Event cards. However, once enough Omen cards are uncovered the real fun begins.
The Haunt, as it is affectionately known, reveals one of your team members as a Betrayer (it is the name of the game after all) and the other players must race against the clock to stop the betrayer from achieving whatever sinister goal they have in store. Betrayal has 50 different Haunt scenarios and, when one is chosen, the heroes and villain each have their own rule book explaining what they need to do in order to win the game. In general, the heroes have to stop the villain, something slightly easier to do the more players you have.
Final thoughts:
I love this game! The tile system and the multiple possible Haunt scenarios give you a different experience each time which definitely adds to the replay value. Plus, most board games have an adversarial “everyone for themselves” game style. How many board game sessions end with all players hating each other or at least one of the players (Monopoly *cough, Risk cough*)? Betrayal, on the other hand, has a cooperative feel at the beginning and the great twist of the Betrayer, which is fun since nobody knows who it’s going to be until they are revealed. Then you have a good old fashioned game of “It” where everyone else gangs up on the other player and tries to stomp on their insane or demon-possessed dreams. The only drawback I’ve found is that if you and your friends enjoy it as much as me and mine did, you may burn through all the Haunt scenarios pretty quickly.
Rating:
A fun-filled 4 out of 5!
-The Foaming Rabid Fox